如標題,最近打LOL若是不所幀數人物必定會飄、而且還不滑順,必須要勾選英雄聯盟內建的垂直同步才可以解決。
不然只能鎖144HZ頻率人物才不會飄飄的。就這兩種方法,我一直以為垂直同步有G-SYNC就不用勾選呢!
因為我有在NVIDIA勾選讓螢幕和視窗,不知道要不要勾選。

我的螢幕頻率是165HZ含G-SYNC,請問垂直同步需要勾選??(以所有遊戲來說的話)
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大赦天下 wrote:
如標題,最近打LOL...(恕刪)


一個2D半遊戲有這需要嗎? 人家是3D遊戲防畫面撕裂..lol 人物飄不飄跟這個有很大關係嗎.
不用
(人家G-SYNC就是防止畫面撕裂,你這人物飄不飄有差嗎是在打臉NVIDIA跟AMD嗎
且2D遊戲也會畫面撕裂,G-SYNC的演示動畫不就是拿2D遊戲示範的嗎?不只是人物整個畫面都會撕裂,打LOL抓著小地圖亂動仔細看就看的到了
源:http://www.geforce.com.tw/hardware/technology/g-sync/faq

問: G-SYNC 與智能垂直同步有什麼不同?
答: 智能垂直同步解決了垂直同步產生的跳動問題,但卻無法解決輸入延遲的問題。NVIDIA G-SYNC 能同時解決跳動和輸入延遲的問題。

源:http://www.nvidia.in/object/g-sync-faq-in.html

What are the benefits of G-SYNC over V-SYNC?
With V-Sync, the GPU and display are synchronized to the vertical blanking interval where the GPU sends rendered frames to the display on a fixed cadence (60 times per second at 60Hz display refresh). There are two issues for gamers when using V-Sync:

Stuttering since the GPU might render frames at rates other than once every 1/60 sec
Input response is fixed and limited to 1/60 sec
G-SYNC addresses these issues since the display accepts frames as soon as the GPU has rendered them which delivers smoother game play and maximizes input response.

wiwi1513 wrote:
不用(人家G-SYNC...(恕刪)

遊戲不用開垂直同步(V-sync)
你設定並開啟了G-sync就有垂直同步了
正式名稱是自適性垂直同步
我剛入手一款有G-sync的螢幕
實際試過了
的確畫面幾乎沒有撕裂感(不過還是有些動態模糊的感覺)
設ULMB沒動態模糊
畫面很銳利
但是在遊戲中轉視角會有明顯疊影
螢幕亮度也驟降......
有gsync 想必最少有。 100-144 hz 如果你玩的game 可以穩定 120+ 的話 像鬥陣之類的 把垂直同步設為 fast (其實不到也可設 沒差 設全域就行 ) 原理請參照nv 的 fast sync 說明 gsync + fast sync 目前是最好的解決方案 free 沒用過 不懂 但g 的效果只能說 回不去了 結論 v sync 一定不開 , 開fast sync ...

wiwi1513 wrote:
不用
(人家G-SYNC就是防止畫面撕裂,你這人物飄不飄有差嗎是在打臉NVIDIA跟AMD嗎汗
且2D遊戲也會畫面撕裂,G-SYNC的演示動畫不就是拿2D遊戲示範的嗎?不只是人物整個畫面都會撕裂,打LOL抓著小地圖亂動仔細看就看的到了
源:http://www.geforce.com.tw/hardware/technology/g-sync/faq

問: G-SYNC 與智能垂直同步有什麼不同?
答: 智能垂直同步解決了垂直同步產生的跳動問題,但卻無法解決輸入延遲的問題。NVIDIA G-SYNC 能同時解決跳動和輸入延遲的問題。

源:http://www.nvidia.in/object/g-sync-faq-in.html

What are the benefits of G-SYNC over V-SYNC?
With V-Sync, the GPU and display are synchronized to the vertical blanking interval where the GPU sends rendered frames to the display on a fixed cadence (60 times per second at 60Hz display refresh). There are two issues for gamers when using V-Sync:

1. Stuttering since the GPU might render frames at rates other than once every 1/60 sec
2. Input response is fixed and limited to 1/60 sec

G-SYNC addresses these issues since the display accepts frames as soon as the GPU has rendered them which delivers smoother game play and maximizes input response....(恕刪)


您引用的nvidia來源文中,語意上並未說「有g-sync之後,是否需要在遊戲中開垂直同步」,只是解釋這兩種技術的優缺點

我看reddit上的非官方說法則是說「仍然需要開V-Sync」
https://www.reddit.com/r/nvidia/comments/3xmwd8/gsync_vsync_onoff_how_about_ingame_vsync

Gsync was updated in the middle of year without much fanfare, so most people don't realise the implementation changed a little bit. This is how it now works.

With Gsync on and vsync off then you can exceed your monitors refresh rate and the game will tear.

With gsync on and vsync on the game will cap out at the monitors refresh and not tear (just like it did before the update).

However its worth noting that a lot of games don't work all that well with vsync on, they do more than just tell the GPU to use vsync. So games are best when their engine is told vsync is off.

So the best approach these days is to turn vsync on and gsync on in the nvidia control panel and have games use vsync off. But you could also have vsync off in the nvcp if you wanted it to tear if it exceeded the monitors refresh rate.


這有時還要看遊戲的支援程度,所以也很難說

其實V-Sync開或不開,可以都試試體驗個幾天就知道
新購Quest VR頭盔前用我的推介連結可領30鎂喔

就算你螢幕有FREE SYNC或G SYNC
除了開啟SYNC
也要開啟垂直同步
這樣螢幕才不會飄

你可以自己上網搜尋
BENQ也是說要開

開了畫面會比較穩定
打射擊遊戲就會看的比較準
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